Storage and delivery¶
Dye¶
The fifth item on the Apothecary's left panel. It sets the finished pill's colour and does nothing else: it has no effect on effects, strength, duration or debuff chances.
The available colours match the game's ordinary paints: red, green, blue, black, white.
Pill bottles¶
Three capacity tiers. A bottle stores pills compactly; each bottle slot holds one kind of pill only, since pills stack by name.
| Bottle | Slots | Pills per slot | Total | Materials |
|---|---|---|---|---|
| Basic | 6 | 20 | 120 | plastic ×2 + organic fiber ×1 |
| Improved | 9 | 35 | 315 | plastic ×2 + impact-resistant fiber ×1 |
| Advanced | 16 | 50 | 800 | physicorium ×1 + impact-resistant fiber ×2 |
In a bare character inventory and in hand, pills still stack by 16 — the larger stacks exist only inside a bottle, the PAU, or the injector.
Basic (6 slots).
Improved (9 slots).
Advanced (16 slots).
Auto-injector¶
A reloadable 3-slot device, 3 identical pills per slot — 9 pills, up to 3 applications in a row. One application consumes a single pill from each slot.
It is used two ways:
- through the health interface — on yourself;
- by striking a character — like an ordinary syringe, on yourself or someone else.
The pill's effect applies in full, as with normal consumption. Strength was already fixed at craft time, so no skill check happens at injection.

PAU (pill analysis unit)¶
A 1-slot tool that holds a stack of up to 50 pills at once. Two buttons:
- Analyze — non-destructive, reports the stack's real effects to chat. If the stack turns out to hold pills that share a name but have different real effects (say, mixed batches), Analyze splits them into groups and warns about it separately.
- Update — non-destructive, batch-renames and re-describes the whole stack from the two text fields on the PAU itself. Handy after an Analyze: pull the extra pills out, rename the remainder through the PAU, and re-sort into separate stacks.

The PAU's interaction panel: name, description, and the two buttons.